![]() Because The Last Autumn is a prequel and bases integral mechanics as twists on the main campaign, the best way for a player to ease themselves into the DLC campaign is to play the main game. The goal of The Last Autumn is the creation of a life-providing generator to combat the encroaching ice death threatening everyone’s survival. The generator, the lifeblood of each other scenario of Frostpunk due to its energy production, hasn’t yet been built. The temperature of The Last Autumn is actually quite a fair deal higher than in A New Home or any of the other scenarios from the base game, as the frost hasn’t quite set in yet, making for an environment that’s a little more generic than the base campaign’s frozen wastes. The Last Autumn itself is a prequel to the base game of Frostpunk, with a number of differences in mechanics between the DLC and the main game, proper. The base game has a variety of scenarios to choose from that can give the player Unknown Pleasures, with A New Home being the first you can play, with others unlocking after you survive for a certain number of days. Players will manage resources, gather workers, and build so you can stave off the pending apocalypse. In the game, a frozen apocalypse has occurred and what is left of humanity is going through a second ice age- so it’s up to you to guide humankind through the crippling cold that is the world of Frostpunk. It even won a Game of the Year award from GiN in 2018. While this review is for Frostpunk’s DLC, The Last Autumn, it’s worth mentioning to those who may be out of the loop that Frostpunk is a top down strategy game with city builder/management systems. So should Frostpunk: The Last Autumn take a chill pill, or is it Dookie, like a popular punk album? Let’s find out. ![]() Frostpunk is 11bit Studios’ latest title, tasking you with building the last bastion of humanity, and requiring that you make decisions not just out of empathy, but for the good of what’s left of mankind. Then 2014’s This War of Mine, a depressingly brilliant atmospheric survival game, was an incredible experience that blended both morality and strategy like a guillotine, dangling over the player’s head. Anomaly 2 was among the first games I ever reviewed for Game Industry News – an interesting spin on the somewhat common tower defense genre of the time. Developer 11bit Studios is a developer that pretty consistently makes solid indie titles across a varied number of genres.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |